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Rime is the PS4-exclusive title from Tequila Works, the same team behind 2012′s release Deadlight. A leaked document now suggests that the title was pitched to Microsoft initially, but that it was rejected by the company.

 

VG Leaks has posted documents that appear to have come from Microsoft’s XBLA submission process. The game was initially called Echoes of Siren and was pitched as an Xbox Live and Windows 8 release. Tequila Works stated that it needed $3 million in partial funding to bring the game to Xbox Live alone, then a further $40,000 for Windows 8.

 

The game was listed on the document as ‘fully exclusive’ on Xbox formats, and at the time only needed 24 more months before completion. In its pitching form; Tequila Works describes Rime as a, third-person isometric RPG with a “great deal of exploration, crafting, survival and hero defence.” The studio also compared it to Orcs Must Die!

 

The elevator pitch reads, “Gauntlet meets Minecraft meets Jason and the Argonauts,” and continues, “As the darkest legends go, there is a far-off island where evil spirits inhabit and they are able to terrify the most determined and brave heart. It is now as Ecos; the damned island.

 

“Not always it was this. At another time a great civilization was developed in it. Their inhabitants bloomed until becoming a lighthouse in the dark. History became legend. Legend became myth. Many looked for the island and its secrets. Now, their bones and empty fortresses remain as a reminder of their imprudence.”

 

The game features daytime crafting and resource gathering, while nightfall brings with it horde defence and battles. You’ll find a detailed gameplay overview here and here.

 

Microsoft clearly rejected the pitch and the game is now a PS4 exclusive. Hit up the VG Leaks link above to see more of the document.

Hier der Link zu VG Leaks: http://www.vgleaks.com/rime-former-echoes-of-siren-dismissed-by-microsoft/

Sticking to the article, Tequila Works presented Echoes of Siren, from now on Rime (official name to this project unveiled at E3 2013) to Microsoft. Rime could have been a Xbox One exclusive instead a PlayStation 4 one, although Tequila Works showed Rime to MS, the company dismissed the project. Sony approved its budget and that was the start of a new exclusive for PS4.

 

Falls war, dürfte MS nicht in der Position sein, sich ins Fäustchen zu lachen, zumal sich nicht wenige ziemlich stark auf Rime freuen - darunter auch meine Wenigkeit ^_^

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Hier der Link zu VG Leaks: http://www.vgleaks.com/rime-former-echoes-of-siren-dismissed-by-microsoft/

 

 

Falls war, dürfte MS nicht in der Position sein, sich ins Fäustchen zu lachen, zumal sich nicht wenige ziemlich stark auf Rime freuen - darunter auch meine Wenigkeit ^_^

 

Ich glaube der CEO von Tequila Works selbst hatte das schon längst bestätigt, dass es von MS abgelehnt wurde? Es wurde abgelehnt, weil es ein Single-Player Spiel ist und keine "connected experiences" geboten hat.

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Ein optisch interessanter Titel von Tequila Works... Hm, das kommt mir doch irgendwie bekannt vor :thinking:

 

 

Ich bleibe mal skeptisch, Deadlight war jetzt nicht gerade ein hoffnungsvolles Debut für das Studio.

 

 

Deadlight konnte ich aufgrund der grottigen Steuerung nicht mal zu Ende spielen. Ich hoffe schwer, dass sie sich in diesem Punkt verbessern konnten, ansonsten -> Nein danke.

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  • 5 months later...
  • 1 year later...

Letzter Beitrag vor 2 Jahren :lol:

 

Da war doch mal was von wegen Ärger mit Sony und Rime auf unbestimmte Zeit blablabla :thinking:...

 

Jedenfalls soll es jetzt unter neuem Publisher nächstes Jahr rauskommen :cookie:

 

Grey Box to Publish RiMe in partnership With Six Foot and Developer Tequila Works

 

Grey Box and Six Foot have announced they are teaming up with developer Tequila Works to publish the studio’s much-anticipated adventure game, RiME.

 

“From its very first moving reveal, RiME has been a game that has excited and fascinated our team,” said Christian Svensson, COO of Six Foot. "Tequila Works has put an immense amount of passion and creativity into shaping a beautiful and deeply personal universe, and we’re all excited to share that experience with gamers next year.”

 

RiME is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm. Players must use their wits to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization. With subtle narrative, colorful cel-shaded artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.

 

"We’ve always wanted RiME to captivate players' imaginations, capturing that feeling of being a child and experiencing the wonders of a bedtime story for the first time," said Raúl Rubio Munárriz, CEO & creative director of Tequila Works. “We’re so excited to find in Grey Box and Six Foot partners just as eager as we are to make that vision for such a personal project a reality."

 

Additional information about RiME, including gameplay and platform availability details, will be unveiled at the beginning of 2017, as Grey Box, Six Foot and Tequila Works ready the title for release later that year.

 

Lustig, dass Plattformen erst noch genannt werden. Wird entweder ziemlich multi werden oder sie sind sauer und auf PS4 kommt's gar nicht mehr.

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  • 4 months later...
Rime Re-Revealed for PS4, Xbox One, PC, and Nintendo Switch – IGN First

 

Intriguing action/adventure/puzzle game Rime, which was first unveiled as a PS4 exclusive at Gamescom 2013 before going radio silent about a year later, has been re-revealed as a multiplatform game due out in May 2017.

 

As you can see in the re-reveal gameplay trailer above, Rime retains its distinct cartoon-like look and its intriguing vibe, which reminds us a bit of a combination of Zelda: Wind Waker, The Last Guardian, and The Witness. It will now be released for PS4, Xbox One, PC, and Nintendo Switch. Tequila Works describes Rime as "a single-player puzzle adventure about discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast. Players must navigate the island’s secrets by making use of light, sound, perspective and even time. Inspired by the rugged, sunbaked terrain of the Mediterranean coast, Rime paints its breathtaking world with a fusion of vibrant colors and moving musical undertones to set the stage for the deeply personal journey that awaits within."

 

Our IGN Spain team visited developer Tequila Works to play Rime and discuss the project with the developers – including what happened with Sony and what has been happening with the game since. We'll be bringing you that coverage all January long, so be sure to check back regularly for gameplay videos, hands-on impressions, interviews with Tequila Works, and more!

 

 

Bin mir aber nicht sicher, ob es mich noch juckt :ugly:... mal die Tests abwarten.

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