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Playerunknown's Battleground (PC, One)


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;397320']denn auf dem PC läufts ja noch nicht mal 100% rund.

 

Immerhin steht Early Access drauf und man kann davon ausgehen :nixweiss:

Ich meine klar, ich will das Spiel das ich spiele in guter Qualität haben.

 

Wenn man manche Updates und Season Passes zu 'fertigen Spielen' im Laden ansieht ist das teils von Early Access nicht weit entfernt. Aber wie gesagt, im Fall Pubge ist es immerhin transparent.

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;397453']

 

Kletter-System' date=' neues Wetter und eine neue Waffe :circle:[/quote']

Sehr nice :circle:

 

Gestern wieder 2 Runden, einmal 4ter und 7ter. Der Sieg vorgestern war eine Erlösung. :ugly:

In der 2ten Runde bin ich zu schnell Richtung Kreis gerannt. Den einen hinter mir konnte ich noch eliminieren, er schoss zuerst und hat mich auf wenige % Leben runtergeschossen, ich hab mich umgedreht und weg war er. :coolface:

Jedoch war da danach noch einer und weg war ich. :ugly:

 

Ich liebe dieses Spiel :mushy:

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[Early Access] Week 12 Update - 21.06.17

 

Players,

 

This patch will be deployed to the main servers on Thursday, June 22nd, 5PM KST / 8AM UTC / 1AM PDT and is expected to take approx. 1 hour to complete.

The test server is already live!

 

Server Performance

 

  • Resolved an issue with server performance dropping drastically in certain circumstances.

Client Performance

 

  • Improved rendering performance of other characters.
  • Improved client performance during ranged combat.
  • Improved rendering performance of vehicles, motorbikes and boats from far-off.
  • Improved the rendering performance of weapon effects from far-off.

Bug Fix

 

  • Fixed a client crash that occurred when changing character appearance.
  • Prevented users from removing shadows by changing Steam start option.
  • Fixed a bug that caused players to use more ammos than loaded.
  • Fixed a bug that caused lung icon to be displayed as full while taking damage due to lack of oxygen underwater.
  • Fixed an issue of indoor wall and objects overlapping each other.
  • Fixed a bug that caused metallic gloss to be shown inside doors.
  • Fixed a bug that caused some parts of the clothing to be shown when firing a weapon in Scope mode, using 4x or higher scopes.
  • Fixed a bug that caused a character to be in DBNO underwater when drowning inside a vehicle.
  • Fixed a bug that caused healing items not to be used when opening inventory while firing full auto mode.
  • Fixed a bug that caused flower beds to be shown incorrectly by distance
  • Partially fixed a bug that caused a character to be stuck in terrain.
  • Partially fixed a bug that caused camera to pass through some objects.

 

See you in-game, PUBG Community Team

 

Source: http://forums.playbattlegrounds.com/topic/29217-early-access-week-12-update-210617/

 

:cookie:

Werde Morgen mal reinschauen :circle:

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The last-man-standing shooter has achieved an inordinate amount of success with its stint in Early Access. Bluehole Studio originally launched the Early Access of PlayerUnknown's Battlegrounds on Steam on March 23, and in that three month span, it has already accumulated a whopping $100 million in revenue. PlayerUnknown's Battlegrounds has peaked at 230,000 concurrent users on Steam with over 100,000 sessions played daily.

 

Quelle

 

:gasp::notbad:

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Yapp deren Zahlen gehen durch die Decke. Gestern wieder Zwei Runden gespielt. Beides Mal Top10 und hätte ich in Spiel Eins nicht gedacht, ok verlassen wir mal die Deckung und beweg uns weiter gegen die Mitte. Hätt ich vielleicht noch ein paar Plätze gute gemacht, verdammt... :ugly:

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Yapp deren Zahlen gehen durch die Decke. Gestern wieder Zwei Runden gespielt. Beides Mal Top10 und hätte ich in Spiel Eins nicht gedacht, ok verlassen wir mal die Deckung und beweg uns weiter gegen die Mitte. Hätt ich vielleicht noch ein paar Plätze gute gemacht, verdammt... :ugly:

 

Lande momentan eigentlich in 4 von 5 Spielen immer in den Top Ten. Hatte gestern eine Runde in der ich bis es nur noch 20 Überlebende gab nur eine Uzi hatte. Habe einfach nichts gefunden. Glücklicherweise ist mir dann einer mit easy viel Loot genau vor die Flinte gelaufen :ugly:

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Neues Update :circle:

 

[h=2]Early Access - Month 3 - Patch Notes[/h]Early Access - Month 3 - Patch Notes

Server Performance

 

  • Improved network performance by reducing the amount of data being sent from the server to the client.
  • Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.

Client Performance

 

  • Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
  • Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
  • Optimized the starting airplane and Care Package airplanes.
  • Improved rendering performance of weapons from far-off.
  • Made improvements to the weapon animations.
  • Optimized many in-game effects, including the red zone bombing effect.
  • Improved many UI features.
  • Improved features regarding rainy weather.

New Items

 

  • Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
  • Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay

 

  • Vector and UMP now support burst mode.
  • You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
  • The screen will be gradually desaturated based on remaining health during the REVIVE state.
  • Blood effect does not appear during the REVIVE state anymore.
  • Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
  • Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
  • You can now pull out pistols faster.
  • Fire mode can no longer be switched during reload.
  • Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
  • Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
  • Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
  • You can no longer switch to/from prone while picking up items.
  • Red Dot Sight is now attachable to pistols, except for the revolver.
  • Increased the recoil on UMP.

World

 

  • Added two new weather settings: Sunset and Clear Skies.
  • Added destructible cabins.
  • Added new animation for when a character is at the speed of taking fall damage.
  • Items & Vehicles
  • Adjusted vehicles to face random directions at spawn.
  • Adjusted loot balance for certain items.
  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
  • At a low probability, you will be able to acquire AR Silencers, SR * Silencers, and 4x Scopes in Care Packages.
  • Spawn rate of UMP was slightly decreased.
  • Spawn rate of UZI was slightly increased.
  • Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
  • Increased spawn rate of items in regions and buildings with relatively low spawn rate.
  • Changed the names of certain weapon attachments.
  • Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
  • Improved the starting airplanes.
  • Cargo door opens when participants get ejected from the airplane.
  • Optimized lighting inside and outside of the airplane.

UI

 

  • Adjusted the direction of teammate icons to the direction the teammate faces.
  • Added teammate list on World Map.
  • Improved character’s recoil animation.
  • Removed death marks of teammates after a certain period of time or distance away from the place of death.
  • Added three new languages: Thai, Indonesian, and Vietnamese.
  • Bug Fixes
  • Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
  • Fixed an issue where the character was not at the center of the screen while on a parachute.
  • If you reload into game while in a parachute, you will still be in the parachute.
  • Prevented users from removing outer walls of buildings by deleting certain files.
  • Partially fixed a bug that caused a character to be stuck in terrain.
  • Fixed a bug that caused a character to be misplaced after getting in a vehicle.
  • Fixed a bug that caused effects to look identical underwater and outside of water.
  • Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
  • Fixed a client crash that occurred when fences were destroyed.
  • Fixed an issue of invisible fences even after destruction.

 

Richtig gutes Update! Die Fahrzeue spawnen jetzt Random und nicht mehr nur gegen Osten schauend. Zudem bekommt man, wenn man jemanden in den Duos oder Squads ausnockt und ein Teamkollege ihn killt nun trotzdem den Kill. Und den neuen Wettereffekt Sunset konnte ich vorhin gerade ausprobieren. Sieht schon toll aus :)

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Ja ist wirklich so :ugly:

Vor dem letzten Patch war es nicht soo schwer irgendwas brauchbares zu finden, mittlerweile aber finde ich kaum mehr eine UZI oder sonst was gescheites gleich zu Beginn. Man merkt schon dass sie die Spawns extrem krass zurückgefahren haben...

 

 

 

Es ist immer wieder eine Freude mit euch ein, zwei Runden spielen zu können. Egal wie die Gruppenkonstellationen sind, es macht immer wieder verdammt Laune mit euch über die Insel zu huschen. Danke für die vielen tollen Runden :mushy:

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