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Playerunknown's Battleground (PC, One)


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Was ist PUBG?

 

PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG) is a competitive survival shooter developed/published by Bluehole in cooperation with Brendan Greene (PLAYERUNKNOWN) as the Creative Director, PUBG is Greene's first standalone game.

 

Players are dropped into a wide, open area, and they must fight to the death - all while the battlefield shrinks, adding pressure to all in its grip. Use a variety of interesting weapons and vehicles amid the BATTLEGROUNDS. "Killing off another player cuts down on your competition, but it also offers up the opportunity to grab some loot. Your character can only carry around a limited amount of gear, so there are important questions to ask whenever you come across new items. Would a helmet be more beneficial in the longterm than a couple of med kits? Is it better to stick with your current 9mm pistol, or hold out hope that you'll be able to find ammo for a found 12 gauge shotgun?"

 

BATTLEGROUNDS is running on Unreal Engine 4, players take on the Battle Royale experience on a 8x8 km map called "Erangel." BATTLEGROUNDS is a good balance between Arma 3 and H1Z1.

 

Quelle

 

Dev Blog

Wiki

Webseite

 

Das Spiel ist zurzeit als Early Access auf Steam verfügbar.

Für die Konsolen wird es auch erscheinen, dies wurde bestätigt, wann weiss man noch nicht.

Der erste Performance Patch wird Mitte April folgen.

 

Spiel hier jemand noch PUBG?

Ich bin völlig angefixed von dem Spiel. :ugly:

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Das ist doch der H1Z1 Klon oder?

 

Jop.

Obwohl glaub trotzdem ein paar Sachen verändert wurden.

Beispielsweise habe ich gestern in einem Stream gesehen, dass man Mitspieler nun wiederbeleben kann? Das war in H1Z1 meistens dumm, da einer von uns IMMER unglücklich verreckte :ugly:

 

Vielleicht schaue ich auch noch rein die Tage, ein Kumpel hat mich zumindest schon mal angesprochen wegen dieses Spiels.

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Das ist doch der H1Z1 Klon oder?

Naja Klon... :ugly:

 

Battlegrounds ist vom selben Entwickler der auch Battleroyal für H1Z1 sowie Arma 2&3 entwickelt hat.

Wenn wir 4 Leute für ein Team Match zusammenbringen kauf ichs mir auch. Hab jetzt schon ein paar Streamern zugeschaut und gerade mit ein paar Leuten zusammen scheint es echt super Laune zu machen :cookie:

Sollten wir hinkriegen :circle:

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Habs mal spontan gekauft und ein wenig gezockt.

Ist halt einfach 1000x langsamer als H1Z1.

Wurde auch gleich mal in meinem ERSTEN Match von einem Camper erschossen, welcher hinter geschlossener Tür mit einer Shoti auf dem Boden lag.

Ist mir in 100h+ H1Z1 nicht ein einziges Mal passiert :ugly:

 

Soundkulisse gefällt mir nicht so.

Hört sich alles etwas dumpf an .. vielleicht muss ich mich noch daran gewöhnen.

 

Aber so das allgemeine Spielgefühl ist nicht schlecht.

 

EDIT: Refund beantragt.

Fummeliges, viiiieeeel zu langsames Frustgame ^^

bearbeitet von Floke™
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  • 2 weeks later...

Spiele nun seit gut einer Woche ziemlich oft. Das Spielprinzip, die Karte, die Verteilung des Loot, die Zonenverschiebung ... mag eigentlich extrem vieles an dem Spiel.

 

Wenn jetzt noch die Performance verbessert wird, dann kann das echt ein Riesengaudi werden.

 

Macht im Squad extrem Bock und alleine hat auch seinen Reiz.

 

Ich mags jetzt schon ziemlich doll. :mushy:

 

(noch keins gewonnen bis jetzt, im Solo :sad:)

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Der Support für das Spiel ist eigentlich schon sehr nice!

 

[spoiler=Early Access Month 1 Update:]Players,

 

This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players.

 

We are opening a Test Server to better manage our updates and ensure stability before we push the update to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter!

 

We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us.

 

Next I must address a slight price change for the game in New Zealand. We’ve been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this.

 

I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can.

 

Finally, before we get to the patch-notes for this month’s update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn’t have done this without the tremendous support of every player, so from all team here, a sincere thank you.

 

This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

 

 

Early Access - Month 1 - Patch Notes

 

 

Known issues

 

The motorbike leans slightly to the right when being driven straight.

The tires of the motorbike cannot be shot out at the moment

Non-English Players] There are some mistranslated in-game texts and they will be shown in English

 

Client Performance Improvements

 

Made some improvements to address the issue of FPS drops when opening the inventory UI

Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities

Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol

Rendering performance on PCs with minimum system requirements has been improved

Graphic performance and quality on PCs with minimum system requirements has been improved

 

Server Performance Improvements

 

Performance improvements have been made with relation to the items spawned in the world

 

Content Updates

Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world

Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update

Added a 2X Aimpoint scope

Added a Ballistic Mask

Added 3 new color variations for the Dacia

Added the crossbow back into the game

 

World

Adjusted the density of environmental elements to be identical across all graphic options

Adjusted object placement to address issues of characters getting stuck

Adjusted placement of trees that were spawning inside houses or above the terrain

Adjusted the frequency of thunder sound effects

 

UI

 

Revised certain system messages and item descriptions.

Added descriptions for attachments

The dead team-mate icon will now disappear after a certain time and distance when in team modes

Map markers are now visible to all teammates

Names of teammates now appear on the world map

Gameplay

Made improvements to the REVIVE state

 

- You are now able to move sideways and backwards

 

- The REVIVE timer will no longer decrease when a team mate is attempting to revive you

 

- When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived

 

- Adjusted the character position slightly when in the REVIVE state

 

Made improvements to the Spectate system

 

- Made improvements to address the issue of characters shaking

 

- You are now able to open the world map when spectating

 

- You can now view the casting bar when the teammate you are spectating uses heal and/or boost items

 

You can no longer use heal and/or boost items when in water

 

 

 

Action/Gunplay

 

Combat Balance Adjustments

 

- Adjusted the overall balance on all attachments

- Adjusted the overall balance on Assault Rifles

- We will continue to balance all weapons and attachments throughout Early Access

 

Fixed the issue that caused cars to temporarily stop when their tires get shot out

You can now sprint when in the crouch stance

Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network

The blood hit effect size now varies according to the weapon caliber

You can now move when in aiming and/or scoping in the prone state

Fixed an issue with the sitting position of the character in the back-right seat of the UAZ

Fixed an issue with the position of the left hand when reloading the AWM

Fixed an issue where aiming from vehicles was not accurate

The positions of bullet hits are now the same for both yourself and the others

Fixed an issue that caused the hit box for the head to be slightly larger than the actual head

Adjusted the ragdoll physics for dead characters to be more natural

Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade

Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol

Improved the quality of zoomed-in scope views

Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete

Added swimming animations to go upwards and downwards

Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot

Your character now uses a different animation when in crouch stance while holding a melee weapon

Made improvements to the reload animations for the M249

Made improvements to the reload animations for the P1911

The muzzle flash is now brighter than before and is now visible from a longer distance

 

Sound

There are now sound effect differences for supersonic and non-supersonic bullet speeds

Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character

You can now figure out what floor the opponents are at just by listening to their footsteps

Adjusted the firing sound of the SKS in mid to long range combat

Adjusted the volume of the footsteps

 

Miscellaneous

We have opened a test server to better manage our content and secure stability for our live environment updates

Additional in-game texts have been localized

 

Bug fixes

Fixed a bug that caused some buildings to not be visible at long distance

Fixed a bug that caused weapons to clip through walls

Fixed a bug that caused the icons for certain “pants” items to not appear correctly

Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly

Fixed a bug that caused the hit effects to play at random

Fixed a bug that caused bald characters to have hair

Fixed a bug that caused disconnects after 5 minutes into a match

Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side

 

 

See you in-game,

 

PLAYERUNKNOWN

 

 

:cookie:

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